![]() E-sports revenue is expected to rise at a CAGR of 36% over the next three years. Key trend in this segment includes growing support for games such as poker and rummy (which are likely to be recognized as games of skill and thus legalized) that will lead to greater adoption among new users. In terms of gaming segments, real money gaming (RMG) is expected to grow at a CAGR of 40% from 2020−22. Some recent investments include those in Mobile Premier League, that raised $90 million in 2020 from Pegasus Tech Ventures and others, JetSynthesys (raised $40 million from DSG, Jetline, and Triveni Engineering & Industries) and Reliance Jio that invested in mobile gaming startup Krikey among others. To be sure, Indian gaming platforms have attracted more than $450 million in the last six years. In-game revenue streams, such as chargeable expansion packs or virtual coin packs as well as subscriptions, are gradually picking pace. Gaming firms are gradually moving from a model dependent on download volumes and advertisements to one with diversified revenue streams built on consumer engagement and elevated experience levels. ![]() The report said that the business model of gaming platforms has also transitioned. Furthermore, the Indian gaming industry has been growing exponentially and can generate substantial revenues, create jobs, ensure responsible gaming and also curb and eliminate illegal activities, like match-fixing and money laundering, if brought under formal regulation and taxed rationally," he noted. ![]() “The forecast for the online gaming industry in India in terms of revenue is also bright. Pranav Bagai, CEO and co-founder of Poker Sports League, said that increased internet penetration, 5G network and broadband proliferation will revolutionize the gaming sector, with more people joining online gaming cohorts and a rise of game streaming providing opportunities to monetize their passion. ![]() India is one of the top five mobile gaming markets in the world, with a 13% share of global game sessions, and is expected to add 40 million online gamers during 2020−22.
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